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Version: 11.0

Model and Connect Objects

The following sections provide an overview of the most important functions for adding and connecting objects in the graphical editor.

Create Objects in the Graphical Editor

To create objects in the graphical editor, you can do the following:

  • Create objects manually by selecting them in the modelling bar and placing them where you want to or:

  • Once you have created the first object in a model manually, use the Hover Modelling Assistant to automatically place additional objects on the drawing area.

note

This scenario particularly applies to modelling objects. Repository objects can also be created directly in the Object Catalogue.

Create Objects Manually

In order to create objects manually, proceed as follows:

 Create New Object

  1. Select an object in the modelling bar, and drag it onto the drawing area, or click where you want to add the object.

  2. Enter a name for the object.

Create Objects Using the Hover Modelling Assistant

The Hover Modelling Assistant helps speed up the modelling process. Depending on the currently selected object, it suggests which objects should be added next.

note

The Hover Modelling Assistant is available in Business Process Diagrams, Conversation Diagrams and Choreography Diagrams.

 Create Objects Using the Hover Modelling Assistant

In order to use the modelling assistant:

  • Create a new object manually or select an object you have previously created. When you do that, the modelling assistant appears.
note

If the modelling assistant does not appear, it may be disabled. For details on how to adapt your personal settings, please refer to the section Modelling.

Now do one of the following:

  • Place Object Automatically

    Click the object you want to add to the model and enter a name. To see additional object choices, click the More button , and then select an object from the menu that appears.

    The new object is placed on the drawing area close to the original object. A connector linking both objects is also created. Flow objects are placed in the modelling direction, while all other objects are placed perpendicular to the modelling direction.

  • Place Object Manually

    Drag the object you want to add to the desired location on the drawing area. When you release the mouse button, the new object is created, and the appropriate connector linking both objects is also created. This is useful e.g. when you model decisions in a process flow and create alternative process flows.

  • Insert Object between Two Connected Objects

    Select the object after which you want to insert the new object, and then click the object you want to add to the model. ADONIS NP splits the connector up automatically and connects the new object to the neighbouring objects.

note

The type of connector that is drawn between objects by the modelling assistant is determined automatically.

Connect Objects

To draw a connector between two objects, choose one of the following options:

Draw Connector Manually

In order to draw a connector manually:

  1. Click the Create relation icon at the top of the modelling bar.

  2. Click the object the connector should start from.

  3. Click the target object.

Draw Connector Using the Hover Modelling Assistant

In order to draw a connector using the modelling assistant:

  1. Select the object the connector should start from. When you do that, the modelling assistant appears.

  2. Select the Create relation icon , and drag it onto the target object, or click the target object.

note

If the modelling assistant does not appear, it may be disabled. For details on how to adapt your personal settings, please refer to the section Modelling.

For every connector type only certain object types are defined where it may begin or end. When drawing a connector, ADONIS NP instantly checks whether and how the “from and to” objects can be connected. The following cases can occur:

  • One Type of Connector Matches "from and to" Objects

    The connector is drawn.

  • Several Types of Connectors Match "from and to" Objects

    A support dialogue opens. All valid connector types for incoming and outgoing connectors are listed as sub items. Choose the desired connector type.

  • Target Object Invalid for Connector

    The connector cannot be created.

Rectangular Connectors vs. Straight Connectors

By default, ADONIS NP draws right-angled connectors . If you prefer, you can make ADONIS NP draw straight connectors . For details on how to adapt your personal settings, please refer to the section Modelling .

Connector not Visible if One Object Contains the Other

Objects can be placed on top of each other so that one object contains the other. If such objects are linked with a connector, it is automatically hidden when you drop one object inside the other.

Create Relations Using Drag-and-Drop Operations in the Graphical Editor

In the graphical editor, there are multiple ways to create relations by drag and drop. The following functions are available:

 Drag Model/Object from Explorer to Graphical Editor

  • Drag Model/Object from Explorer to Graphical Editor

    Drag the model or object you want to reference from the Explorer to the desired object on the drawing area. A blue border will appear around the target object. When you release the mouse button, ADONIS NP will show you which relations are possible and let you decide which one to create.

  • Nest Objects within Graphical Editor

    Within the graphical editor, drag one object onto another. The objects may overlap, or be completely contained. A blue border will appear around the target object. When you release the mouse button, ADONIS NP will show you which relations can be created in this way. Simply choose the desired relation and it will be created.

    This method can be used with existing objects, when you create new objects and when you copy and paste objects in the graphical editor.

note

Depending on the Application Library, different relations may be created by nesting objects. In the ADONIS BPMS Application Library, this functionality is available when you:

  • attach an Intermediate Event (boundary) to a Task or Subprocess

  • attach a Cross-reference to an object

  • attach a Note to an object

 Nest Objects within Graphical Editor

Convert Element Type

You can convert the element type (Task type, Event type etc.) in the graphical editor. Use cases such as the following are supported:

  • convert a Start Event with an unspecified trigger into a Signal Start Event

  • convert the Loop type of a Task from Not specified to Standard

  • convert a Message Intermediate Catch Event into a Timer Intermediate Catch Event

note

This functionality is available in Business Process Diagrams, Conversation Diagrams and Choreography Diagrams.

To convert the element type, proceed as follows:

  1. Select the object you want to transform. When you do that, the modelling assistant appears.

  2. Click the Conversions icon .

  3. Select the type you want to convert the element to.

note

If the modelling assistant does not appear, it may be disabled. For details on how to adapt your personal settings, please refer to the section Modelling.

Reuse Objects

In order to re-use a single (repository) object from the Object Catalogue in the active model, proceed as follows:

  • Drag the object you want to re-use from the Object Catalogue to an empty space on the drawing area (multiple selection is possible).
note

If you re-use an object which contains relations to other objects in the active model, the corresponding connectors will be automatically drawn.

Differentiation between Repository Objects and Modelling Objects

ADONIS NP distinguishes between repository objects and modelling objects. Repository objects are created and maintained in the Object Catalogue or in models. They can be reused in different models. Modelling objects, by contrast, are maintained only in the models in which they are created. They are not contained in the Object Catalogue.

 Repository objects can be reused

Repository objects can be reused. Modelling objects cannot be reused.

Move Objects in the Graphical Editor

You can move objects individually or collectively in the graphical editor:

Move Object

  • Move a single object by drag and drop.

Move Multiple Objects

  • Hold the left mouse button and drag a (red) frame around the objects.

  • Move the objects to their new position by drag and drop.

Move Object to the Front or Back

  • Right-click the object, and then click Move to front or Move to back.

Select Container Object

Due to practical reasons, you cannot select container objects (e.g. a Pool or Lane) with a single click. You have two options:

  • Click and hold the container object until it turns red or:

  • Click the header of the container object.