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Version: 13.0

Model and Connect Objects

The following sections provide an overview of the most important functions for adding and connecting objects in the graphical editor.

Create Objects in the Graphical Editor#

To create objects in the graphical editor, you can do the following:

  • Create objects manually by selecting them in the modelling bar and placing them where you want to or:

  • Once you have created the first object in a model manually, use the Hover Modelling Assistant to automatically place additional objects on the drawing area.

note

This scenario particularly applies to modelling objects. Repository objects can also be created directly in the Object Catalogue.

Create Objects Manually#

In order to create objects manually, proceed as follows:

 Create New Object

  1. Select an object in the modelling bar, and drag it onto the drawing area, or click where you want to add the object.

  2. Enter a name for the object.

Create Objects Using the Hover Modelling Assistant#

The Hover Modelling Assistant helps speed up the modelling process. Depending on the currently selected object, it suggests which objects should be added next.

 Create Objects Using the Hover Modelling Assistant

In order to use the modelling assistant:

  • Create a new object manually or select an object you have previously created. When you do that, the modelling assistant appears.
note

If the modelling assistant does not appear, it may be disabled. For details on how to adapt your personal settings, please refer to the section Modelling.

Now do one of the following:

  • Place Object Automatically

    Click the object you want to add to the model. The new object is placed on the drawing area close to the original object. Select the type of connector that should connect both objects and enter a name for the new object. If only one type of connector is possible, the connector will be created automatically.

    To see additional object choices, click the More button , and then select an object from the menu that appears.

  • Place Object Manually

    Drag the object you want to add to the desired location on the drawing area. When you release the mouse button, the new object is created.

  • Insert Object between Two Connected Objects

    Select the object after which you want to insert the new object, and then click the object you want to add to the model. ADOIT splits the connector up automatically and connects the new object to the neighbouring objects.

Connect Objects#

To draw a connector between two objects, choose one of the following options:

Draw Connector Manually

In order to draw a connector manually:

  1. Click the Create relation icon at the top of the modelling bar.

  2. Click the object the connector should start from.

  3. Click the target object.

Draw Connector Using the Hover Modelling Assistant

In order to draw a connector using the modelling assistant:

  1. Select the object the connector should start from. When you do that, the modelling assistant appears.

  2. Select the Create relation icon , and drag it onto the target object, or click the target object.

note

If the modelling assistant does not appear, it may be disabled. For details on how to adapt your personal settings, please refer to the section Modelling.

For every connector type only certain object types are defined where it may begin or end. When drawing a connector, ADOIT instantly checks whether and how the “from and to” objects can be connected. The following cases can occur:

  • One Type of Connector Matches "from and to" Objects

    The connector is drawn.

  • Several Types of Connectors Match "from and to" Objects

    A support dialogue opens. All valid connector types for incoming and outgoing connectors are listed as sub items. Choose the desired connector type.

  • Target Object Invalid for Connector

    The connector cannot be created.

Rectangular Connectors vs. Straight Connectors

By default, ADOIT draws straight connectors . If you prefer, you can make ADOIT draw right-angled connectors . For details on how to adapt your personal settings, please refer to the section Modelling .

Connector not Visible if One Object Contains the Other

Objects can be placed on top of each other so that one object contains the other. If such objects are linked with a connector, it is automatically hidden when you drop one object inside the other.

Create Relations Using Drag-and-Drop Operations in the Graphical Editor#

In the graphical editor, there are multiple ways to create relations by drag and drop. The following functions are available:

[ Drag Model/Object from Explorer to Graphical Editor ]{.image}

  • Drag Model/Object from Explorer to Graphical Editor

    Drag the model or object you want to reference from the Explorer to the desired object on the drawing area. A blue border will appear around the target object. When you release the mouse button, ADOIT will show you which relations are possible and let you decide which one to create.

  • Nest Objects within Graphical Editor

    Within the graphical editor, drag one object onto another. The objects may overlap, or be completely contained. A blue border will appear around the target object. When you release the mouse button, ADOIT will show you which relations can be created in this way. Simply choose the desired relation and it will be created.

    This method can be used with existing objects, when you create new objects and when you copy and paste objects in the graphical editor.

note

Depending on the Application Library, different relations may be created by nesting objects. If you are using the ArchiMate Application Library, you can create all relations that are possible between the two objects. In the ADOIT Standard Application Library, this functionality is available when you attach a Cross-reference or Note to an object.

Reuse Objects#

In order to re-use a single (repository) object from the Object Catalogue in the active model, proceed as follows:

  • Drag the object you want to re-use from the Object Catalogue to an empty space on the drawing area (multiple selection is possible).
note

If you re-use an object which contains relations to other objects in the active model, the corresponding connectors will be automatically drawn.

Differentiation between Repository Objects and Modelling Objects#

ADOIT distinguishes between repository objects and modelling objects. Repository objects are created and maintained in the Object Catalogue or in models. They can be reused in different models. Modelling objects, by contrast, are maintained only in the models in which they are created. They are not contained in the Object Catalogue.

 Repository objects can be reused

Repository objects can be reused. Modelling objects cannot be reused.

Move Objects in the Graphical Editor#

You can move objects individually or collectively in the graphical editor:

Move Object

  • Move a single object by drag and drop.

Move Multiple Objects

  • Hold the left mouse button and drag a (red) frame around the objects.

  • Move the objects to their new position by drag and drop.

Move Object to the Front or Back

  • Right-click the object, and then click Move to front or Move to back.

Select Container Object#

Due to practical reasons, you cannot select container objects (e.g. a Swimlane) with a single click. You have two options:

  • Click and hold the container object until it turns red or:

  • Click the header of the container object.